Using the latest nightly Retroach mame_libretro gives me a perfectly smooth attract screen, but still a slight audio stutter after character select. 119 romset (just happens to be the latest version of MAME/roms I've bothered to download) I got a bunch of audio stutter in the intro. Its bizarre.ĭid some testing of the MAME stuff I have on hand and was able to get better performance using the latest nightly MAME Retroarch core vs regular MAME. If I don't, MAME flickers and has a line that slowly runs up the screen during game emulation and the game select menus. I've bought 4 of these now for various cabinets, they all require me to change the video mode to OpenGL. My issues might be directly related to this HP computer. I even fixed the screen tearing by turning on wait for vertical sync in the Mame.ini file. It looked great and played with no stuttering. Any suggestions for me? I really want to use this newer PC in the cabinet but I'm not sure I can handle a graphics downgrade.Įdit: The only fix I found was to run MAME 139 32 bit (vs the 64). It plays better when on OpenGL but looks pixelated. The only differences I found is "auto" looked good but gameplay felt sluggish. I tried turning on HLSL, changing the video mode to OpenGL, Auto, BGFX, d3d, etc. I did go back to MAME 139 but it looks awful for some reason with blocky text/pixelated look. The game plays just fine otherwise, the PC is more than capable. screen to fights (this would also happen in the attract mode). After trying several versions (175, 193, 202, 209) I found they all would have audio stutters when transitioning from the Vs. I took this opportunity to upgrade to a newer version of MAME. I recently ordered a new PC with a Core i5 4570. I've been running MAME 139 on an older PC in a KI cabinet. r/pinball - Pinball specific discussion. r/arcade - Original CoinOP Arcade specific discussion. r/RetroGamingNetwork - a multireddit for retro gaming! r/HyperSpin - HyperSpin specific discussion. R/MAME RULES/REGULATIONS REDDIT'S ARCADE COMMUNITY Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). The source code to MAME serves as this documentation. This is achieved by documenting the hardware and how it functions. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. MAME’s purpose is to preserve decades of software history. MAME is a multi-purpose emulation framework. Questions? Please check out OUR MAME/BYOAC Wiki!
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